- Traits (Total War: Three Kingdoms) | Total War Wiki | Fandom
- Rome Total War Trait List
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Code | Effect |
---|---|
give_ancillary 'character name' 'catamite' [Subterfuge] | gives a spy or assassin this ancillary= +1 subterfuge |
give_ancillary 'character name' 'courtesan' [Subterfuge] | gives a spy or assassin this ancillary= +1 subterfuge |
give_trait 'character name' 'GoodDiplomat' 1-5 [Influence] | gives any character between 1-5 influence- may or may not work on generals |
give_trait 'character name' 'GoodSpy' 1-5 [Assassins] | gives any character between 1-5 subterfuge- works on assassins too |
give_trait 'character name' 'GoodAssassin' 1-5 | gives any character between 1-5 subterfuge- works on spies too |
create_unit 'general's name' 'unit name' '#' | Add units to selected general. Example 'create_unit 'Gaius Julius' 'roman velite' 2 ' |
adjust_sea_bed [value] | Adjusts sea bed to specified height |
add_population [settlement name] [amount] | Allows you to give a city more population automatically. Max amount is 4000. |
give_trait [character] [trait] [level number] | Allows you to give any trait your faction can have to a specific general. |
process_cq [settlement name] | Anything in the city's building queue will be built automatically. |
filter_coastlines | Applys filter to world map coastlines |
capture_settlement [city name] | Captures indicated city |
season [summer/winter] | Changes season |
date [year] | Changes year |
clear_messages | Clears all stacked messages |
process_cq [cityName] | Completes the construction instantly of any town/city |
oliphaunt | Create a unit of Yubtseb Elephants |
create_building [city] [building name] | Creates a building in the named city. |
diplomacy_mission | Creates diplomacy mission |
create_unit [Settlement/Unit] [unit name] [Amount] [experience] [defences] [attack] | creates unit in a place or unit instantly with experiences/defence/attack if put |
[command] | Display help for listed command |
show_terrain_lines | Displays defensive terrain features |
Jericho | Enemy's walls collapse. |
reset_display | Forces display reset cycle |
force_battle_defeat | Forces local player's alliance to lose the battle |
force_battle_victory | Forces local player's alliance to win the battle |
force_diplomacy [accept/decline/off] | Forces opponent to accept diplomatic proposal |
give_trait [General/FamilyMember] [Trait] [Level] | gives a general/family member a trait instantly |
mp [value] | Gives character movement points |
give_trait_points | Gives character trait points |
give_ancillary [character] [ancillary] | Gives indicated character the indicated ancillary |
add_money [amount] | Gives you the specific amount of denarii you want. Max amount of 40000. |
kill_character [character] | Kills specified character |
list_characters | Lists all character in the world |
list_traits | Lists all traits |
list_units | Lists all units in an army |
list_ancillaries | Lists available ancillaries |
invulnerable_general [general's name] | Make the general invulnerable, may only work on battlefield |
move_character [name] [x,y] | Moves indicated character to specified coordinates |
regenerate_radar | Regenerates radar |
reload_textures | Reloads all textures |
reload_shaders | Reloads all vertex shaders |
kill_faction [value] | Removes faction from the game |
character_reset | Resets character to settings at start of turn |
run_ai | Restarts an AI turn sequence |
amdb_max [value] | Sets aerial map overlay depth bias for maximum zoom |
amdb_min [value] | Sets aerial map overlay depth bias for minimum zoom |
amdb_offset [value] | Sets aerial map overlay offset towards camera |
diplomatic_stance [value] | Sets diplomatic stance between two factions |
set_building_health [value] | Sets health of building of specifed type in a settlement |
ai_turn_speed [value] | Sets max speed of turn processing during AI round |
show_battle_paths | Shows all valid processed paths in pathfinder |
show_cursorstat | Shows cursor position and region ID |
show_landings | Shows landing positions available to AI from a given region |
show_battle_street_plan | Shows street plan for the settlement |
victory | Shows victory message for faction for short or long campaign |
control [value] | Switches player control to specified faction |
building_debug | Toggles building's debug mode |
toggle_restrictcam | Toggles camera restrictions |
toggle_flowing_water | Toggles display of campaign map flowing water |
nw_stats | Toggles display of network stats |
toggle_perfect_spy | Toggles everyone's spying ability to perfect with infinite range |
toggle_fow | Toggles on or off the fog of war. You can see the whole world map when inputted. |
toggle_overlay | Toggles overlay |
toggle_pr | Toggles PR mode |
toggle_coastlines | Toggles strategy map coastline display |
display toggle_tow | Toggles tabbed output window |
toggle_terrain | Toggles terrain to display various data sets |
toggle_underlay | Toggles underlay |
trigger_advice | Triggers advice |
upgrade_effect | Triggers unit upgrade effect |
disable_ai | Turns off both enemy and ally AI |
auto_win [attacker/defender] | When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. |
zoom [value] | Zooms to specified aerial map zoom |
add_money [20000] | Adds money to your current funds. |
add_money [40000] | Adds money to your current funds. |
bestbuy or gamestop | Units are 10% cheaper. |
auto_win attacker | Attacker automatically wins the next auto resolved battle. |
auto_win defender | Defender automatically wins the next auto resolved battle. |
burn_piggies_burn | Set all Piggy Wings on fire. |
list_units | Lists all units in your army. |
diplomacy_mission | Creates a Diplomacy Mission. |
diplomatic_stance | Set the stance of the two factions. |
force_diplomacy accept/decline/off | Forces opponent to accept diplomatic proposal. |
invulnerable_general charactername | General is invulnerable in combat |
disable_ai | Allows you to roam the map without being attacked. |
run_ai | Re-enables the AI. |
ai_turn_speed [number] | Set AI turn speed. |
list_traits | Lists all traits |
give_trait [character] [trait] [level] | Gives the character the trait at the chosen level. |
character_reset | Resets character to default. |
add_population [Settlement] [Number] | Adds population to a current settlement. |
process_cq [name of settlement] | All building in settlement is completed, this only works on one settlement at a time. |
create_unit [settlement] [unit_ID] [experience] [defenses] [attack] | Creates a unit in the selected settlement or characters army with the stats you input |
capture_settlement | Captures the currently entered city. |
create_building [city] [building] | Creates a new building. |
toggle_fow | Toggles Fog of War. |
jericho | Walls will crumble. |
oliphaunt | Makes elephants 40%. This has been known to cause crashes, so use wisely. |
date [year] | Changes the years. |
season [summer/winter] | changes season. |
move_character [character name] [X,Y] | Moves character to location. Both X and Y need to be filled in with coordinates. |
Word for mac temporary file location. Aug 13, 2019 Rome Total War Character Traits List PC Gamer (UK): All time 5th best PC game '95%' citation needed IGN: Editor's Choice Award, 4th Best PC Game of all Time, 14th Best Game of all Time.
For traits in other Total War titles, see Traits. Al fiqh al muyassar pdf. Traits in Total War: Three Kingdoms indicates character's personality. Hitherto undiscovered qualities develop over time, revealing themselves as experience is gained. But the starting traits will always remain the same. Traits have significant effects on a character's capabilities, their opinion of others and behavior. Jun 25, 2009 Every single trait, and it's description Seeing as a few players have asked for such a thing and don't know how easy it is to find it, here is a list of every single ingame trait on Rome total war. EDIT: Sorry for flame baiting, it has been changed. Summary: An in-depth explanation of the exportdescrcharactertraits, exportdescrancillaries files, which is the primary base for all traits and ancillaries in the game. Medieval 2 Total War Trait List; Medieval 2 Total War Traits And Ancillaries List Pdf. Complete Trait list for Rome Total War By knappd1 This guide is simply a copied and pasted traits list from the data file 'exportdesccharactertraits.txt' in the Rome: total war folder.
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Rome Total War Trait List
- Often caused by the generals' pre-battle speeches, which are oftentimes dependant on either your enemies' or your general's Command rating. One of the most hilarious is done by a Venetian general fighting the Turks.'Either a goat herder and his flock are lost..(mock shocked tone) or the enemy is over there!'
- Or the French:
'They say the French are better lovers than fighters. This is true. Ask any pig, cow, or other barnyard animal!'- And a General with the 'Awkward Speaker' trait gets hilariously bad speeches sometimes.
'So, we are all brave soldiers, uh, I think. And the enemy are over there, and they are very bad people, so I think we should go kill them! And let's not screw this up, and we won't die! Okay, men?'- If your general is mentally unstable, the speech can be down right incomprehensible.
'And remember, they may have the Moon People on their side, but we have lovely hats! Those hats will shield us from their fearsome gaze!'- The above Rome: Total War speech is referenced in a Brick Joke in the form of a speech by a Mad English general in Medieval II:
'And remember: the Moon People lack interest in this fight, thus we are spared their fearsome gaze. A mercy indeed, as I have lost my lovely hat! It would have shielded me from their terrible eyes, but now I need it not! I am much relieved!'- A general with one of the 'cowardly' traits will begin with the usual mighty, impressive, heroic and inspiring speech to his men, and then, right as he is about to reach the climax of his speech..
'..Snake? Snakesnakesnakesnakesnake! SNAKE! SNAKE! O MY GOD TAKE IT AWAAAAAAAAAY!'- His men still cheer then though.
- A general with one of the 'alcoholic' traits will end it by bitching at his men that someone drank all the ale.
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Medieval II:I want the pink elephants and green pixies to lead the attack. Have you seen my wife? Bloody ugly woman. Probably fighting with that lot over there, and we'rebuggeredif she's on their side!Rome: Total War:Er, where was I? Oh yes. Attack the elephants, men! Go for those little pink sods! Err, was there something… pass the wine, there's a good chap!- Even the Japanese in Shogun 2 have some strange and funny speeches.
Now we await the battle. For some, this is the first time. Do not worry! Like your first lovemaking, it seems confusing until it is over! - In Rome Total War, upon a victory as the Romans:
- Apart from the funny to downright stupid speeches the generals make, there are other funny moments that occur in game, for example: a group of peasants charging a Legionary 1st Cohort on top of a particularly steep hill, getting absolutely butchered by them, then having the remnant of the unfortunate warband being chased downhill by around 200+ angry legionaries out for blood..
- It gets even funnier when the remnant of the warband is just one man being chased down by 1,500 angry Romans.
- The Pope is sitting before a vast cheering crowd in a cathedral. Cut to a hooded man wielding a crossbow lurking in the shadows, high above. He brings the Pope into his sights, and fires! Screams are heard below, and the assassin flees. Cut back to the Pope making the sign of the cross with a bolt sticking out of his Nice Hat. Video.
- While rakes in Empire only get a still image for their assassination attempt, either of the cutscenes between dueling gentlemen has a touch of dark comedy in their resolution.
- An example. Both gentlemen spin around to fire.. and both their guns don't work. One of them (the one that loses) points the gun at his face to check it and then pulls the trigger..
- An alternate version of the last one has the same thing, but when the second one checks his gun, the other throws his gun at the first one's face and knocks him out.
- Another one has one of the duelists running away.. only for the other to manage to hit him anyway.
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- A rather interesting example comes from a failed ninja assassination in Mongol Invasion, if you attempt to assassinate a Mongol general. The ninja's end says it all.
- This and the above video of a failed Papal assassination show that Creative Assembly reallyloves abusingNice Hats.
- Every geisha assassination video ever. There's just something hilarious at seeing a dolled-up serving girl killing people without warning in the most absurd ways.
- The description for the Way of the Spear art in Shogun 2: The pointy end! Use the POINTY end!
- Failed ninja assassinations in Shogun 2.
- In Rome: Total War, whenever an aqueduct is listed on a construction report, it comes with this description;'What have the Romans ever done for us?This, that's what!
- For the Third Age: Total War mod, things can get hilariously off with regards to the lore, especially if you're playing a good aligned faction like one of the Elven kingdoms. Since having disproportionate amount of casualties be inflicted by ranged weapons over melee combat can add points of dread, and the Elves focus heavily on archery, it is possible for elven generals to have high dread, resulting in 'Lord Elrond the Mauler' or 'Prince Legolas, Lord of Terror.' Alternately, playing a merciful 'evil' faction can result in orc generals like 'Urgzob the Just,' 'Urz the Honorable' or 'Lurtz the Saint.'
- Samurai units in Shogun 2 tend to act fairly disciplined and respectable, but watching them rout is hilarious, esspecially if they're running down hill or still have some good stamina. They sprint away at breackneck speed, cranking up the running animation to a hilarious rate. Sometimes, they can even keep pace with cavalry!
- In Empire, commanding a naval unit to move to an inland spot on the campaign map results in the ship's captain saying, in a voice that doubts your sanity:That's.. land, sire.
- Bilingual Bonus kicks in with other languages as well, with the French captain declaring in an incredulous tone:
- You can get some hilarious retainers for your characters:
- In Shogun 2, 'Incredible Disguise' implies that your character (either a shinobi/ishin shishi) can successfully disguise himself as a fish.
- In Medieval 2, with enough patience and luck (Or by cheats), you can have any of the catholic factions have a King that has origins from the Islamic factions, Mongols, Timurids, or Aztecs even by successfully bribing a general/family member into your faction, and having them marry with your princess. All needs to happen now is to select the member as the successor heir.
- It is possible to have an incest pairing by marrying off your princess with her (single) uncle. The game does not report any incest traits unlike Medieval 1.